
FROSTBITE
Details
Format: AR / VR Game Pitch
Date: 2019
Contribution:
Modeling,
Texturing,
Video editing.
Software:
Autodesk Maya,
Adobe Substance Painter,
Adobe Photoshop,
Adobe Premier Pro,
Unreal Engine 4,
Microsoft PowerPoint.
About
During my Master's at the University of Technology, I learned about emerging technologies. We worked in groups to brainstorm and pitch interactive project ideas to a panel of judges. My group came up with 'Frostbite,' a cross platform competitive game which combined the spatial mapping abilities of AR (Microsoft HoloLens) & the immersive nature of VR.
Frostbite lost to Subaqua, but came out as the clear fan favourite. I received positive feedback on the trailer I created for our pitch; it effectively showcased the concept and was well received.
Samples
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