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Snowy Day

FROSTBITE

Details

Format: AR / VR Game Pitch

Date: 2019

Contribution: 

Modeling, 

Texturing,

Video editing.

Software:

Autodesk Maya, 

Adobe Substance Painter, 

Adobe Photoshop, 

Adobe Premier Pro, 

Unreal Engine 4,

Microsoft PowerPoint.

About

During my Master's at the University of Technology, I learned about emerging technologies. We worked in groups to brainstorm and pitch interactive project ideas to a panel of judges. My group came up with 'Frostbite,' a cross platform competitive game which combined the spatial mapping abilities of AR (Microsoft HoloLens) & the immersive nature of VR.

 

Frostbite lost to Subaqua, but came out as the clear fan favourite. I received positive feedback on the trailer I created for our pitch; it effectively showcased the concept and was well received.

Featured:

UTS

Samples

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© 2019 - present. Elouise Trewartha.
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