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SUBAQUA
Details
Format: Interactive Experience
Date: 2019, 2022 (Vivid, Sydney)
Contribution:
Texturing,
Surfacing.
Software:
Autodesk Maya,
Adobe Substance Painter,
Adobe Photoshop,
Krita.
About
During my Master's at the University of Technology, my classmates and I created an interactive experience called 'Subaqua' as our secondary major project. Subaqua is a large format immersive and interactive game designed for 360º projection at the UTS Data Arena using real-time visualisation technology.
Subaqua won bronze in the interactive category at the Australian Effects and Animation Festival in 2020. In 2022, it was rescored and featured in Vivid House as a 360º experience called Floating World.
Samples
Click for more details
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