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100% WOLF
Details
Format: TV Show
Date: 2022
Contribution:
Texturing,
Surfacing,
Lookdev.
Software:
Autodesk Maya,
Adobe Substance Painter,
Adobe Photoshop,
Katana (Foundry),
ShotGrid,
Krita.
About
I worked on multiple episodes as a Texturing and Surfacing Artist for Flying Bark Productions, on a variety of sets, props and secondary characters.
I led the look development of the ground planes, improving resolution and detail despite limited resources. I was also responsible for creating wiki pages to educate artists on texturing and surfacing workflows.
Samples
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